Free Download Blender Market – Geoflare 1.0 for Blender new released version, Blender 3d software is compatible with this add-ons. It is a simple plugin that may be used by anyone. The Blender Market add-ons are designed to extend the capabilities of the software and make it easier to use. Add-ons can range from simple extensions that add more tools to the user interface, to more complex ones that add new features or integrate with external services. Have a look at this great addons for blender that you can use into your work.
Geoflare Information
Geoflare is a geometry nodes object that produces lens effects in real time.
Characteristics:
- Eevee and Cycles compatibility
- With object occlusion effect
- Lens dirt
- widely customizable
- geometry nodes based
- Asset browser integration
- In real time, and viewport render
How to:
- You only have to choose the preset in the asset browser, and add it to the scene. Will import an object called “X_Geoflare” that contains a geo nodes modifier.
- Fill the three fields as:
- camera: your camera
- light: the object that generate de lens flare (usually will be a light)
- block collection: a collection that contains objects that can block the source light. TIP: You can link the objects to this collection (with shift + m) instead add it, to maintain your collections.
- General parameters
- global power. is the global intensity
- flicker. Light intensity flicker effect to add realism (0 no effect, 1 max effect)
- field. With this parameter you can deactivate the effect when the light disappears from the field of view of the camera. examples: 0.9 for 50mm cameras, 0.613 for 18mm cameras.
- renderdistance. Normally you don’t have to adjust this parameter, but it is useful if you have problems rendering the effect or it overlaps with an object.
- Specific parameters
- color/power. the hue and saturation of the color determines the color, and the value its intensity
- on: 0 to desactivate, and 1 to activate
- scale, scale of the element
- type. changes the element when avalaible
Considerations:
- The lens effect is created very near from the camera, so you have to check your camera clip (near)
- The lens effect is created a proportional distance between camera and light, so with very distant lights, the elements move away from the camera and clip can ocurr
- If you need more than one lens flare, you have to duplicate de GeoFlare object and fill with the other lights
- in cycles sometimes you have to raise transparent max bounces in light paths tab if artifacts happen
- in eevee turning on “bloom” is recommended
- Depth of field with low F-Stop can ruin the effect
- The tutorial videos are obsolet, iam creating new video tutorials